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Now That's What I Call Games 3
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Now That's What I Call Games 3 - Games & Goodies (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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shareware
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artillerus
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ins.doc
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Text File
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1993-11-23
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5KB
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245 lines
A R T I L L E R U S
Copyright 1993 Michael Boeh
DISTRIBUTION:
Artillerus is SHAREWARE. I you like it, send
me $7.00 (U.S. Dollars or similar foreign
currency) and you will be on my mailing list
to receive the enhanced version. When I
finish it, it should blow this one away.
Send it to:
Michael W Boeh
1231 Creekwood Drive
Batavia, OH 45103
U.S.A.
I spent a lot of time and money creating
Artillerus; some kind of reward would be
nice. Besides 7 dollars isn't that much
anyway.
Artillerus may be included on any disk
collection as long as the media fee is
reasonable and all the files are included and
unaltered.
INTRODUCTION:
Artillerus is based on the old concept of the
angle and power artillery games. The object
is simple: blow the other players up before
they do you. A variety of weapons and
defenses are available to help you with this
task.
GAME OPTIONS:
The opening screen has several gadgets. The
four on top are to set each player (1-4) to
either be a human, computer player, or not
active at all. There are three different
kinds of computer players:
Randobot - Completely shoots at random, not
very effective.
Thinkbot - Fairly accurate, a decent
competitor.
Cyberbot - Deadly accurate, tough to beat.
Also, the number of rounds is selected on
this screen.
WEAPON SELECTION:
This screen is where the human players buy
their equipment and select an initial
defense. The weapons are as follows:
Mortar - Just a regular explosion, nothing
great, but cheap!
Bomb - Similar to moratr, but slightly more
powerful and expensive
Snowcid - When you shoot this weapon, it
flies through the air and hits the
ground as normal. But when it hits
the ground, it unleashes a
shower of acid from above.
Crkjax - Has several small explosions when it
hits.
Smnuke - Creates a very large (and effective)
explosion.
Nuke - Awesome. Massive explosion; if it hits
you, you die.
Echobst - Uses sound waves to damage robots.
Laser - Shoots a powerful laser beam from
above.
Lasers - Like laser, but with three beams.
Pogo - One of the most effective weapons,
blows up four times.
Missile - When you shoot this one, it seems
normal enough. But when it is above a target
while on its way down, it stops and
goes straight down onto the robot.
Latman - Very wide explosion.
Roller - When it hits the ground, it rolls
downhill until it hits something (a hill or a
robot).
Mole - Bores into the ground until it hits a
robot or the bottom.
Dozer - Clears out space if you are burried.
Smwall - Generates a small wall of dirt where
it lands.
Bgwall - Generates a large wall of dirt where
it lands.
Drtball - Makes a big ball of dirt where it
hits.
Sabo - Takes away an enemy's weapon at random
(if it hits).
DEFENSES:
Invert - Bounces the enemy's weapons back
from the way they came.
Absorb - Simply absorbs the blow.
Shield - Lessens the damage of the
opposition's strike
Jammer - Jams the homing signal of missiles.
Fuel - Allows you to move the robot over flat
land or downhill (not uphill). Also, you
can only move when you have no defense
deployed.
THE CONTROL PANEL:
Starting from the left and moving to the
right:
[P] [DEF][D][QD] [WEP] [DAM] [FIRE] [][POW][]
[WND] [FUEL] [L][R] [][ANG][]
P - The player number
DEF - The current defense
D - Deploys the current defense
QD - What percent of the defense is gone
WEP - The current weapon and its quantity
DAM - How much of your robot is destroyed
FIRE - Shoots the current weapon
POW - Adjust the power of the blast
WND - Displays the direction and speed of the wind
FUEL - How much gas is left
L & R - Moves the robot left or right
ANG - Adjusts the angle of the barrel of the robot
Rounds:
Each round is played until only one robot is
left. The winner earns 10000 credits, second
place gets 5000, third gets 2500, and fourth
gets 0. Also, any money that is left in the
bank during rounds earns interest, so
conserve!
The Future:
I am currently working on an enhanced version
of the game. It will have more weapons, and
lots of nifty bells and whistles. It WILL NOT
be a general release, only to people who send
me the donation, it will be worth it, so send
it in.
The Author:
I am a senior at Northern Illinois
University, anyone want to hire me!?!?!?! I
enjoy sports, poker, and programming. This is
my first real programming effort on the
Amiga.
Thanks:
There are many people that helped me make
this game. First and foremost, Ed Erst;
without his graphics, this game would have
been terrible if it wasn't for his art. For
their suggestions and bug reports, thanks to
the Chumly and Ring families, Brian Vargyas,
Dave Larsen, Will Beethe, Tom Kirstein, and
Michaelene Werner. This game was written in
Blitz2 from Acid Software. I have used just
about every language and the like on the
Amiga, and this, in my opinion, is the best.
Program?? Go buy it!
That's about it! I can be reached on the
Amiga Network BBS (708) 983-6435